
Story Behind
For my 1st assignment, is a requirement to implement Newtons Laws of Motion for instance gravity and friction, and at the same time making a game out of it.
I got my inspiration from playing a mini-game in Fallout 4 called Atomic Command and decided to make it works like Atomic Command with Physics!
- So the graphics was simple as it suits the retro theme.
- Simple Sphere to Sphere Collision so that calculation is faster.
- Gravity as when the ball fall from the sky, it's velocity increases due to it being pulled towards Earth, and bullet will decrease in speed as it goes higher and it will disappear once it drops
- Planes will fly across and drop bombs by chance, and player can shoot it down to prevent further bombs being dropped.
- The ability to shoot missile. The missile will track it's closest target upon launch, and when target died before it reaches it, it will re-track the closest target again travel towards it.
- Simple objective which is player will win if he/she can protect the town throughout all 3 waves or lose if he/she failed to do so.