top of page

Learning Artificial Intelligence

What I tried to do here is simulate an Artificial Intelligence so that the player will have someone to interact in the game.

Creating behaviours

This is a group project by my partner and I to simulate the behaviors of Zombie, Devil, Survivor, and Dog in a zombie apocalypse 

So what we have done are:

  • Finite State Machine and Markov States which allows us to easily debug and re-use states for our entities at the cost of memory.

  • Interaction between different team members

  • Sphere to sphere collision detection / Radius check

  •  Message system between the allies and enemies for communication between entities. Depending on the state of the entity, they respond differently.

With these simple behaviours, entities easily interact with each other without any interference from programming.

Hope that you will like it!

"Copyright Disclaimer, Under Section 107 of the Copyright Act 1976, allowance is made for 'fair use' for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Contact me if you are interested in hiring a programmer

Contact Number(SG): +65 83033320

Contact Number(MY): +60 016 7006962

Email: leesekheng@gmail.com

Or send a message through the contact box on the right

Thanks! Message sent.

bottom of page