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Using Physics

What I am going to show here is demonstrating the use of Physics in games for more realism and more accurate collision checks.

Hope you like it!

There are other more projects you have yet to see.

Assignment 1

This is simple 2D game using Newton's Laws of Motion to create realism.

What I have done:

- Sphere to sphere collision checks

- Gravity as it affects the velocity of the bomb to go down faster and velocity of the bullet to go up slower

- Score system

- Using mouse cursor for targeting and rotation of the cannon

- Simple objective which is last through 3 levels to win, and lose when all houses get destroyed

- Planes will drop bomb by chance

- Launching missile. Missile will track the closest target and will re-track if the target is destroyed before it reaches

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Contact me if you are interested in hiring a programmer

Contact Number(SG): +65 83033320

Contact Number(MY): +60 016 7006962

Email: leesekheng@gmail.com

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